Kingpin life of crime pc download
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What do you think about Kingpin: Life Of Crime? Watch out for the Freqs, fanatical religious freaks who obey only the commands of their deadly leader Blunt. Once you're out of Radio City you need to track down the Kingpin's master weapons maker and designer, Dr Zighled Heilman. His design and manufacturing lab is reputed to be hidden somewhere near the Radio City wharf. Expect a dark and dangerous wharf area with loads of boats and stuff - a bit like Portsmouth on a Friday night.
You first need to make your way through a series of elevator shafts to get to the final battle in the Kingpin's penthouse, which is packed with his best soldiers and a few other surprises, making for an epic Scarface-style showdown.
Expect a lavish, art deco, gothic setting, proof that crime does pay. The game reviewed here Is the full, unexpurgated version of Kingpin, as the developers Intended It and, in any well-ordered society, as it should be released.
However, whether this version actually appears on the shelves in the UK remains to be seen, as the notoriously Inconsistent BBFC have yet to cast their censorial eyes over the content.
Kingpin makes no pretence to being a family game, and the potential is clearly there for some kind of misguided moralistic stance to be taken. It has already been configured to appear differently when running under French or German versions of Windows although it's hardly going to take a degree In computer science to change It to US Windows , and It's to be hoped that the same thing doesn't happen here.
We certainly don't want another Carmageddon on our hands. So when the pious twats at the BBFC are considering their decision, they should perhaps bear in mind that on Easter Sunday Channel 4 screened Reservoir Dogs uncut, thereby enabling children of all ages to witness sickening acts of violence, culminaUng In a policeman having his ear sliced off and being doused In petrol. Because Kingpin is a game, the attitude seems to be that young minds will be warped. Kingpin Is aimed solely at adults, who should be given the freedom of choice to decide what they play in the privacy of their own homes.
If you're going to kill people mercilessly, you're going to need some weapons. These can either be found lying around on the ground, fleeced from the twitching corpses of your victims, or bought at the Pawn-O-Matic weapons shop, of which each level has one. Modifications can also be bought for some of the weapons, increasing their capacity for slaughter. Here's a look at part of Kingpin's armoury.
The default weapon - and one that should be familiar to fans of Cluedo - It's only a marginal improvement on using your bare hands. While It's not the best for inflicting damage, it comes in handy for breaking down fences, opening crates, and other chores where you don't want to waste valuable ammunition. With Its short length, you need to keep moving If you plan to use it in a fight. If your opponent isn't carrying a gun, you can inflict enough damage with the lead pipe to kill or at least seriously mame.
Clearly a 'tribute' to Hatt-Ufe, the crowbar can be bought early on in the game. A marked improvement over the lead pipe, it offers extended reach and also does twice the damage. Again, it's also useful for breaking fences and so forth, as well as Its more gruesome function of bludgeoning people to death in cold blood. If you can't find or afford a gun, then the crowbar is the best bet to give you a fighting chance. A step up from the pistol, at close range It's usually enough to blow an arm or leg off your target, or put them down for good.
As powerful as It Is, the shotgun has two negative features: a long reload cycle, and a very wide spread at long range. These two factors make the shotgun a good weapon to give you stopping power at close range, where things can get really nasty, but not at medium to long range. The quintessential gangster weapon. As shouty punks The Clash sang: "Tommy gun, you ain't happy unless you got one It's the most powerful lead-shooter in the game, and can cut through a crowd like they were made of warm butter.
However, the Tommy gun isn't very accurate at long range. It still brings someone down, but you get better results at medium to close range. The heavy machine-gun fires high muzzle velocity.
There's approximately a 1. Simply put, this beast can drop Just about anything in its tracks. It's deadly accurate at long range, making it Ideal for picking off thugs before they see you coming. The 1,5-second delay between bursts Isn't much of a factor, since anyone who absorbs all three rounds won't be bothering you any more. The bazooka fires a flaming projectile that inflicts incredible damage upon Impact, throwing shrapnel in all directions. It obliterates just about any target As bad as being hit by the actual projectile can be, being inside the blast radius is no picnic either, the splash damage area proving powerful enough to kill most enemies outright.
Shoots a deadly fiery liquid that sticks to anything it comes into contact with. Once on fire, the target bums for several seconds, and continuous damage will be inflicted during that time, while they run around screaming like the demons of hell.
If the target can escape, the flames eventually go out. Although the flamethrower is an intimidating weapon, your target is able to fight back while on fire, so move in for the kill with another weapon to finish the job.
Apparently, there's nothing quite like a game where you can use a flame-thrower on someone and hear their screams as their flesh singes. I'm an advocate of the painless way myself. If you are too, read on to complete the game without getting hurt.
Smash the fence boards, go down the steps and collect the pistol and ammo. Walk until you find Leroy and the woman beneath the first set of stairs, kill them, collect the cash and buy the crowbar from the fat guy.
Go to the warehouse. Wait until the radio distracts the guards, then kill the guy by the safe, take the whisky, the flashlight and the money. Smash the box and vent, go through to storeroom A, kill the guard and move the crates until you can reach the upper vent.
Take the sewer to the right and keep walking until you find the storeroom. Kill everyone inside, take the goodies and move the crate to reach the shotgun on the shelf. Find your way through the sewers to the stairs leading up, and get out. Leave the sewer by the first-right exit, kill the man and his rabid dog and take his watch. Pay to get into the bar and talk to the fat bloke in the bathroom who gives you a key in exchange for the watch.
Leave the bar and head for the tall building you can find it by going straight ahead at the beginning of the map. Go through the roof access door and climb to level four, then walk across the plank to the other roof. Use the key to get into a small storeroom, climb the boxes and smash the vent to get through to the three thugs you saw arguing in the earlier cut-scene. Kill them and turn right down the corridor to find some money in a fridge in one of the rooms.
Head towards the exit sign at the end of the corridor, smash the boards and open the door. Jump down the broken staircase, go through the only door that opens and enter the other building further down the alley. Inside, take the door to the left at the end of the corridor, climb the stairs, go through the window on the right-hand side and walk round the ledge to the other window. Activate the switch in the room, jump back out, re-enter the building and go through the door the switch has just unlocked.
Walk down until you kill a dog, smash the boards on the window and jump through. Enter the door in the fence, walk into the wooden house and through the door. Shoot every poor canine in sight until you come to an open junkyard full of stacked cars. Jump to the top of the last pile on the right to find a battery.
Now make your way back to the garage next to the bar, shifting a healthy number of overweight goodfellas while you're at it. Jump onto the motorbike and watch yourself do a cool wheelib.
Get into Club Swank round the back and talk to Louie the fat bloke upstairs. Choose one of the safe-crackers Fingers is the sneaky one while Buster is the demolitions expert and go to the safe.
You need to go up in the lift, through a courtyard, past a power generator and up and down the stairs till you find it. It's important to look after your safe-cracker: the best thing to do is tell him to wait in a safe place, go ahead and kill everyone and come back for him.
Find the key to the power generator in the safe room. Tell your henchman to wait there while you go to the electric room close to the power generator and turn off the switch to deactivate the electric fence around the safe. Back in the safe room, press 'Q' on the cracker and then 'F' on the safe.
Once your safe-cracker has done his bit, collect the papers and return them to Louie in the bar. Get the key from him, hire some more people if you want, and make your way to the production facility round the back of the bar.
Smash through the first air vent you see to take you to the small storeroom where you find two fuses. Make your way round the level until you find a big pump, and insert the fuses in the two panels by its side. The acid will be drained from where you started the level. Down there you find the corpse who had been sleeping with the fishes acid-resistant fishes, of course and take the key.
This opens the door next to the newly acid-filled vault. Press the switch inside for a bridge which takes you across the acid. Press a small red switch to go up another lift. Press another switch, go down to the pool of acid and jump to the other side. Make your way to the end of the level, where a flame-throwing boss awaits.
Jump in the water to find a stiff wearing the proverbial concrete footwear and hit him with the crowbar until you get the key. Climb up the ladders following the signs to the bar and use the key to get into the building opposite. In the bar, go to the bathroom and get a key from one of Willie's thugs. He then follows you to find Lizzie, who's in the warehouse at the start of the level.
Use the key to get in and take her head. Show it to Willie in the toilet, who gives you another key and joins your party. Use this key to open the door near the ladders. Couldn't be simpler. Keep going past the truck, through the doors and up the stairs until you reach a big ship Das Boot. Kill everyone in sight, and a door opens. You know what to do with it. Another simple one, if you're tough enough. The game did not wait for Russian localization, which gave rise to many pirated translations of various studios.
The voice acting of the Fargus studio began to enjoy special "love", which received a cult following with its obscene vocabulary. The site administration is not responsible for the content of the materials on the resource.
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